Slideable collisions on walls
The ability to have the character slide on walls when colliding with them rather than getting stuck would be a huge improvement.
Make Games. No Coding.
The ability to have the character slide on walls when colliding with them rather than getting stuck would be a huge improvement.
The 40 bone limit for 3d models just isn’t enough to make inverse kinamatics. Something like at least 50 bones would work better
Have more than just the defalt shaders for 3d models and textures.
A revamp on the collsion system would be nice because, the mesh collider doesn’t work when my character trys to ealk on a mesh for ground that i have made. It would also be awesome if you could make itRead more
The ability to create a light on a map with all the same settings as a normal light. I would also be nice to have the same event for speakers. It would be similar to the create actor event exceptRead more
A more user friendly ui for changing controls for controllers, keybaords mice, etc. It would also be nice to have native xbox controller support out of the box.
Have the change facing direction based on movement event for 3d models have a delay for how fast it turns when the actor changes direction.
It would be cool to have support for reverb in the sound engine for having more complex sound design