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2024.004 – NEW!
2024.004.001 – May 30, 2024 – NEW!
-Reduced CPU usage while pop-up windows are displayed in editor.
2024.004.000 – April 15, 2024 – NEW!
-Fixed not always correctly handling multi-touches on Android.
-Made it error instead of crash when attempting to indirectly load a map within a sprite retrieve value.
-Fixed sprite sequence node color from not correctly affecting particle effects.
-Made delays and timers trigger after map movements to improve accuracy of cameras and values displayed in fields.
-Fixed actor acceleration from not properly respecting actor template.
-Fixed crash when evaluating text script while “Triggers” debugger is open.
-Fixed crash when editing tile’s collision when there are more tiles than sprites.
-Fixed zones from still firing cursor-related triggers even after they have been deleted or disabled.
-Fixed HTML5 games from using a shared folder for saved data but added a legacy option for it as it can be useful for dedicated websites.
-Fixed not being able to select the correct equipment clothing sprites associated with the body in the item editor.
-Fixed several issues with editor and games handling of UNICODE user data and project folders.
-Fixed not being able to have an “Advanced Message Box” with just one choice.
-Platformer and Action RPG: Resolved gaps/black lines between tiles in HTML5 when zooming in and out.
-Action RPG: Resolved lines above sprites in HTML5.
-Action RPG: Added title screen similar to Platformer.
-Tower Defense: Fixed demo from not working at all in HTML5.
-Visual Novel: Resolved scripting error in the dialog choice interface.
-Enhanced RPG: Resolved issue where you could not unequip items under certain circumstances.
-Point and Click Adventure: Fixed some items from not displaying in HTML5.
-3D Maze/Step Dungeon: Added new traps and interactive tiles including Holes, Buttons with Sliding Walls, Dark Cells and 90 Rotators (plus up to 26 Switches and Gates per floor).
-3D Maze/Step Dungeon: Added 2 New Maze Themes (Crumbling Halls & Hedge Gardens) with new tiles, maze objects as well as sound effects and backgrounds.
-3D Maze/Step Dungeon: Made it so you can now test new maze maps from the Map Editor, and specify ranges for different maze themes to appear when exploring the maze.
-3D Maze/Step Dungeon: Made it so can now return to the Town Hub from the top floor of each maze area, with maze areas now unlocking in the Maze Selection Screen after being reached for the first time.
-3D Maze/Step Dungeon: Cleared out unused tiles, condensed existing tile-sets and cleaned up interfaces and scripts and added additional comments.
-3D Maze/Step Dungeon: Fixed several issues with enemies, interfaces, teleporters and other tiles in general.
-3D Maze/Step Dungeon: Fixed issue with double-stepping when entering the maze, causing the “Reference Map” and “3d maze” map actors to get out of sync, which then caused a bunch of other issues.
2023.009 – NEW!
2023.009.000 – September 25, 2023 – NEW!
-Fixed requests with “Query Webpage into Variable/Table” events from not working correctly occasionally with certain servers due to an HTTP header issue.
-Fixed bug reports and user comments from not being sent correctly to the server on certain network configurations.
-Reduced memory consumption used by “Optimize Resources” tool.
-Fixed tile picker (tile events and terraformation neighbouring tile window) from not working correctly with expanded styled tile-sets.
-Disabled editing resources while editing system scripts due to recursive scripting issues (as was already the case with custom events, network messages and other resources).
-Fixed crash when an error happens in an unloaded/reset script.
-Made “Reset Interface when displayed” delayed if resulted from showing itself within the interface’s scripts itself to resolve various crashes.
-Fixed visible message boxes positioning incorrectly on resolution change.
-Fixed various crashes when making changes to sprites with particle effects.
-Fixed particle effects from being reset (potentially repeatedly) whenever retrieving the sprite of any actor layers (Char(*).Texture(*)).
-Fixed major memory leaks with inserting/removing array elements (especially fields representing collections) throughout the engine which also fixed the MMORPG server (non-dedicated) from crashing after running for a while or after hundreds of connections.
-Updated Android Billing to version 6.0.1.
-Released new “3D Step Dungeon Maze” DLC.
2023.005 – NEW!
2023.005.000 – May 01, 2023 – NEW!
-Fixed selectable fields from incorrectly and randomly affecting the colors of other fields.
-Increased Android API version to 33.
-Added brand new “Tower Defense Demo”.
2023.002
2023.002.000 – February 16, 2023
-Reverted DPI awareness during game testing due to debugger issues at higher ratios.
-Added “Upscale windows using system DPI” game setting which will now offer the editor-like scaling to built games.
-Fixed crash when resizing collection editor window too small.
-Improved game and editor startup time (more noticeable on Android/iOS and HTML5).
-Fixed restorative items not working properly in the MMORPG DLC.
-Fixed visual issue with equipment displaying double stat increases in MMORPG DLC.
2023.001
2023.001.000 – January 20, 2023
-Fixed not resetting resolution correctly when leaving full-screen mode which would sometimes cause other windows or desktop to resize.
-Fixed full-screen not working correctly while testing games in editor with certain computer configurations.
-Fixed regression issues with objects falling below Z-axis.
-Fixed incorrectly producing collisions with floor when the actor had a body but no collision.
-Fixed needlessly checking for collisions of moving objects that had no collision.
-Fixed incorrect character selections using arrow keys in turn-based battles in Enhanced RPG DLC.
-Fixed issues with tossing multiple items from inventory in Enhanced RPG DLC.
-Made Android build work without legacy command line tools.
-Fixed controls being lost on Android/iOS when testing through the app launcher.
-Fixed valid nested actor/interface variable expressions from being interpreted incorrectly as errors in graphical script use values text boxes.
-Fixed incorrectly rendering actors when layering auto-rotating sprites with non auto-rotating ones, or when using auto-rotating sprites with no body set.
-Fixed not stretching field text line spacing when changing font size.
-Fixed not refreshing typewriter/fade effect after field changes value.
-Fixed not switching out of full-screen mode when game loses focus on Windows.
-Fixed game rendering on top of other windows while in full-screen mode on Windows.
-Added Alt+Enter support to toggle between full-screen and windowed mode on Windows.
-Added “Change Fullscreen Mode” event and use value to change full-screen mode via a script.
-Made it error when full screen mode switch fails.
-Fixed window border issues when full screen mode switch fails.
-Added links to our E-Books, Worksheets and Books into Help menu.
-Fixed help button not working for several windows when using offline help file.
-Fixed tearing of certain terraformation pieces.
-Fixed hovering tile preview in the map editor from being offset in front view.
-Fixed “Holding Point X/Y/Z Position/Rotation” use values from not taking animation into account.
-Fixed stuttering issues with actors moving on the Z-axis when a map floor boundary was enabled.
-Fixed “Change Rain/Cloud Minimum/Maximum Speed/Opacity” map weather events from not always being consistently set correctly.
-Added “Smooth Scaling” option to font resources to be able to turn off anti-aliasing in situations where it is not desired.
-Added help buttons to graphical scripting event windows and use value picking window.
-Added “Change Rain/Cloud Scale” map event and use value to be able to control density, speed and scale of rain and clouds easier.
-Fixed crash when firing a weapon with a deleted body sprite set.
-Fixed typo in the “Quest Status Branch” event in the Enhanced RPG template.
-Fixed error during turn-based battles in the Enhanced RPG template when an actor has a variable with a blank name.
-Increased Android API version to 31.
-Fixed networking and hashing functions on certain languages of Windows.
-Fixed “Split Text” use value from incorrectly affecting UNICODE characters.
-Fixed crash when displaying text with a partial color indicator character.
-Fixed not being able to build for Android when name of project contained UNICODE characters.
-Added HTTPS support to “Query Webpage *” events on Windows and Android.
-Fixed random numbers on HTML5/Android behaving differently causing occasional higher values than expected and potential crashes.
-Fixed shadow scaling on item treasure chests when zoomed in/out.
2022.004
2022.004.001 – May 5, 2022
-Fixed debugger windows from losing their last positions, especially made worse by multi-monitor setups.
-Fixed scripting issues when creating new objects in editor custom event scripts.
2022.004.000 – April 7, 2022
-Fixed hovering preview of rotated tile-sets.
-Fixed crash when an input causes a map change while triggers debugger window is open.
-Fixed error with Query Webpage events on Android/iOS when using a high port number.
-Fixed not being able to edit 4096×4096 font glyph images.
-Increase glyph padding limit from 32 to 128.
-Fixed rotation style tile-sets from incorrectly flipping instead.
-Fixed collapsing resource folders from not changing active resource.
-Fixed crash when unloading maps set with “Process Map regardless of Focus”.
-Added “Interface X/Y (Left/Top/Right/Bottom Pixel)” use values for simplifying interface-to-screen co-ordinates.
-Fixed not being able to open a project if settings file cannot be created or written to.
-Made it warn the user when settings file cannot be created or wrriten to.
-Fixed memory leaks when resetting or unloading maps.
-Made graphical scripter say “Text Color:” besides the button above multi-lined text boxes.
-Fixed rare out of memory errors with “Save Game” event.
-Fixed scripting errors when loading a full saved game with delays running in common triggers.
-Improved general editor and engine performance.
-Fixed incorrectly offset interface fields when using “Keep Aspect Ratio” edging option.
-Fixed seeking weapons from targeting themselves when the actor is a team with a negative relationship.
-Fixed weapons from not being able to damage actors of the same team with a negative relationship.
-Added “Team Relationship” use value to determine the alliance/relationship between two teams.
-Made it update global variables, switches, collections, tables when loading full saved games.
-Made it update each system script when loading a full saved game so long as there are no active delayed events within the script.
-Fixed controls from incorrectly being stored inside saved games.
-Fixed restarting game from resetting controls.
-Fixed invalid empty keys from being listed in input key-related events.
-Fixed actor incorrectly jumping when standing on top of sticky actors that move into solids.
-Fixed incorrect initial value of gamepad POVs/sliders which would sometimes cause incorrect input triggers to execute.
-Fixed incorrect reporting values of gamepad POVs/sliders on certain platforms.
-Added “Process state triggers every frame.” performance game option as a way to disable heavy frequency of processing actor triggers and field retrieve values.
-Fixed camera view fields from not performing pans, flashes and fades/transitions if they were not set to realtime.
-Fixed debugger windows from appearing off screen sometimes.
-Fixed themed windows in built Windows games.
-Fixed DPI awareness issues in built Windows games.
-Fixed occasional looping launching window in built Windows games.
-Fixed crash when displaying colored text that starts with a newline.
-Fixed occasional repeated operators in graphical script editor.
-Made countless actor properties maintained (namely movement/physics/AI) when using “Change Actor Template”.
-Clarified “Show/Hide Interface” event not activating interfaces for navigation/text input, and made it warn when trying to place a field with text input without being selectable.
-Fixed input options window issues in built Windows games.
-Moved example and demo projects from my documents to program files to resolve user account issues.
-Added more languages to script editor fonts.
-Fixed comparison equality operators from not working correctly with price/money variables.
-Fixed actor animation stuttering when they are following other actors.
-Fixed “Slowest Trigger Scripts” in performance debugger from not showing up correctly and for not including fields’ retrieve values.
-Added “Slowest Interfaces” in performance debugger to more easily examine interfaces and actor interfaces’ impact on game performance.
-Made Android keystore replacement back up the file in case it is needed for future use.
-Fixed network clients from incorrectly indicating success after its first disconnect.
-Fixed script editor’s category listing changing color incorrectly.
-Added new 3D Advanced Lighting example.
-Fixed issues with character collisions clipping into the ground int he 3D Action-RPG Template.
-Fixed issues with crouching and spawning mechanics in the 3D FPS Survival Horror template.
-Improved guidance and mechanics of the puzzle in the 3D FPS Survival Horror template.
-Added default cursor to the Visual Novel template.
-Fixed issue in the 3D Adventure template that prevented progression.
-Updated music used in the Platformer template demo.
-Improved bed model in the 3D Action-RPG template.
2021.008
2021.008.000 – August 4, 2021
-Clarified having to restart if dx8vb.dll isn’t registered properly for built games.
-Fixed not properly saving valid templates for sprites and items.
-Fixed incorrect template associations for body sprites in the MMORPG template.
-Made partial movements of actors with acceleration also deaccelerate appropriately, fixing the endless ice skating effect.
-Fixed not being able to use equipment while submerged; if this is still desired it must be scripted.
-Fixed typewriter/fading text effects not always working properly on fields with retrieve width/height/text size.
-Fixed fields incorrectly resetting their time value when resized.
-Made sound/music errors not crash HTML5 built games but instead just produce a log message.
-Fixed clicks on the window’s title bar and border from also incorrectly activating buttons in-game when playing on Windows.
-Added support for “Android Bundle (.aab)” building, increasing Android game build size allowance to 150 MB, and supporting latest Google Play store requirements.
-Fixed edge case issues with irregularly shaped actors (like vehicles) moving between map boundary connections.
-Fixed AI pathfinding issues with irregularly shaped actors.
-Reduced distance from new edge when moving actors between map boundary connections.
-Fixed not being able to properly input camera view’s focus offset options in the field editor.
-Fixed resource editor crashes when resource folders only differ by text case.
-Fixed crash in use value window when naming variables system object names.
-Fixed not animating window fields.
2021.004
2021.004.000 – April 22, 2021
-Added “Render Priority” option to actors, to support rendering of semi-transparent actors against each other properly when they partically overlap, or when handling z-fighting issues.
-Fixed memory leaks and loss of graphics in the tile-set editor when copying, pasting and editing tiles and terraformations.
-Fixed inaccurate Android touches from certain manufacturers (OnePlus, LG and Redmi).
-Fixed incorrect conversions of text to numbers on Android, iOS and HTML5; greatly affected any numbers stored in variables.
-Fixed vehicles from not functioning correctly with map boundary connections.
-Fixed crash when changing the starting player location in settings while no maps or interfaces are loaded.
-Fixed rendering overlaps and smoothed out animation stuttering in 3D Action-RPG template.
-Fixed missing airplane animation in 3D Action-RPG template.
-Fixed log messages from not disappearing over time after executing custom events in the editor.
-Fixed “Is Number” use value from not returning a value in the correct format.
-Fixed issues when creating too many terraformations.
-Fixed new list parameter type not saving correctly for network messages.
-Fixed error after consuming all items in the last slot during a turn-based battle in Enhanced RPG DLC.
-Fixed typo where “Recover Sleep” was incorrectly named “Recove Sleep” in Enhanced RPG DLC.
-Fixed crash when attempting to remove a party member from an empty party.
-Clarified verbiage when using resource importer with raw graphics or models.
2021.003
2021.003.000 – March 15, 2021
-Added new “List” option to custom events and network messages, to be able to create custom lists of options.
-Added “Global Variables Collection” and “Switches Collection” use values for getting the list of a project’s globals.
-Added importing of GIF files via sprite editor when adding “Image Files”.
-Added “Change Cloud/Rain Sprite”, “Change Cloud/Rain Minimum/Maximum Speed”, “Change Cloud/Rain Minimum/Maximum Opacity” and “Change Wind Direction” map events.
-Added text scripting codes to the use values and events wiki pages.
-Improved video card compatibility of 3D models with more than 40 bones.
-Made it request latest licenses to simplify Android building.
-Increased Android API version to 30, but also reduced minimum API version to 9 to support older devices.
-Changed Android build to use apksigner instead of jarsigner to support Android v2 signing.
-Fixed cloud size variation map environment option from not working.
-Increased rain/cloud speed allowance, and reduced rain/cloud density option range as they were too extreme; all can be overridden anyway with new weather events.
-Made “Ignore Obstacles” default for lights as this is most often desirable for performance reasons.
-Fixed map preview in graphical script editor from not coming back when clearing Y/Z position values.
-Fixed rendering issues when a custom event has multiple map position parameters.
-Fixed item pick-up message box in “Enhanced RPG” DLC.
-Fixed saving/loading games on 64bit Android.
-Fixed not closing properly when a custom event is executed in the map/interface editors.
-Improved educational installation process and added command line arguments.
-Fixed not being able to use underscores in Android IDs.
-Fixed issues with holding point lists when adding equipment areas.
-Fixed error when the number of connections to the server exceeded 100 in the MMORPG template.
-Fixed issues with the “Max_Connections” global variable in the MMORPG template.
-Made it error rather than crash when saved game data contains invalid string data.
-Fixed crash when loading a minimalistic saved game when equipment items are based on a template.
-Fixed crash when an input references an invalid control on a loaded saved game.
-Fixed losing resources when playing a built game that has restarted at least once.
-Fixed not being able to use semi-colons for custom events’ and network messages’ default text option.
-Fixed saving/loading games with variables containing empty arrays.
-Fixed losing value for map parameters in “Map Variable Operation” and in parallax events when using a use value.
-Made it display scripting errors when executing custom events in the editor.
-Fixed multi-line text parameters from not correctly working inside map/interface executed custom events.
-Fixed “Split Text” from not being able to be used directly into a continuous parameter.
-Removed all superfluous quotation marks from listings in graphical scripter event windows.
-Fixed incorrect appending of text instead of addition in certain arithmic operations on mobile/web.
-Fixed occasional blurry icon rendering in project listings.
-Fixed screen height issues with HTML5 games played on Android/iOS.
-Fixed message box face graphic from being lost when actors are deleted.
-Fixed weather effects from not updating when switching maps via “Pan Camera”.
-Fixed iOS publishing issues involving missing app icons in asset catalog and proper use of CFBundleIconName in the Info.plist file.
-Fixed crash in objects debugger when changing actor textures/colors.
-Fixed visual issues with the Inn and Shop interfaces in the Enhanced RPG template.
-Made grid turned on by default for 3D maps.
-Fixed sprite animation rotation list box rounding issue.
-Increased blank sprite image creation size to 4096×4096.
-Fixed not being able to copy a web shared script to clipboard.
-Fixed movement variation map weather option from not working correctly.
-Fixed crash when editing inputs in a built Windows/Steam game on a system that does not have 001 installed.
2020.010
2020.010.002 – October 30, 2020
-Made it provide suggestions when certain OCX/DLL files are not installed properly.
-Made demos/examples show up as creatable projects regardless of folder selection.
-Made it provide suggestions when default demos/examples do not exist on a Steam installation.
2020.010.001 – October 27, 2020
-Fixed interface issue with TBB interface in Enhanced RPG DLC.
-Fixed corrupted sound effect in Sound Effects Volume 1 DLC.
-Removed “Tower Defense” demo for now as we work on improving it.
2020.010.000 – October 22, 2020
-Fixed map/interface rendering issues after importing DLC resources after having the resource importer already open.
-Fixed debugger screenshot (Ctrl+P) from rendering shadows incorrectly.
-Fixed debugger screenshot (Ctrl+P) from displaying incorrect image when physical mobile orientation debugger is in use.
-Fixed text fields displaying characters incorrectly spaced when the font’s text height option is reduced.
-Fixed text width field use value from returning incorrect values on mobile/web.
-Fixed missing graphical scripting icon for “Show/Hide Interface” event.
-Greatly improved performance of deleting sprite resources.
-Fixed interfaces from using Scripting ID instead of Display Name when showing statistics.
-Fixed defeated player actors from being able to change direction or jump.
-Fixed visual issues when climbing fences in the Platformer template.
-Added auto-loading of slot 0 upon party death in the Action-RPG template.
-Fixed not being able to change pages in the MMORPG shop when buying items.
-Fixed random battle error in Enhanced RPG DLC.
-Fixed displaying the incorrect number of walls (wall height) in map editor.
-Fixed pick sprite template window from not creating the correct sprite type.
-Fixed sprite resource templates so they appear in the proper folders.
-Added “Billboard Map Graphic” and “Interface Graphic” sprite resource templates to simplify common sprite creation.
-Updated Android API target version to 29 to support latest Google Play store requirements.
2020.008
2020.008.000 – August 26, 2020
-Made audio WAV files convert to OGG instead of WV if they are large.
-Fixed interface “Turned On” use value from not appearing in use value window when doing searches.
-Fixed actors getting stuck or hopping while in water or ramps.
-Fixed actors not attacking in water or ramps.
-Fixed actors getting stuck in water, walls or other actors.
-Fixed graphical glitches with particle effects in HTML5/Android/iOS.
-Improved performance of rendering large maps (including both 2D and 3D games).
-Made it more clear there are demos for “Action-RPG” and “Platformer”.
-Fixed only listing one game in the game listing of the Android/iOS testing app.
-Fixed tool-tips in use value window.
-Fixed missing demos from retail version.
-Fixed crash with player debugger when the selected player has learned an invalid magic.
-Fixed font editor crash when entering high-order UNICODE characters.
-Fixed fonts from incorrectly rendering high-order UNICODE characters in-game.
-Fixed multi-selection in the tile-set extractor.
-Fixed performance issues with tile-set extractor tile size option.
-Fixed rare crash when using text scripter.
-Fixed not being able to press up/down keys while editing a text script.
2020.007
2020.007.002 – July 15, 2020
-Fixed lingering MIDI file in Enhanced-RPG and Platformer templates.
-Fixed treasure chest/pick-up script for Action-RPG template.
-Fixed bug report from not sending right data when switching including saved games or music.
-Fixed network messages in Android/iOS built games.
2020.007.001 – July 13, 2020
-Fixed disabled toolbar in interface editor after undoing.
-Fixed typo in Action-RPG demo.
-Updated example projects to use updated music to improve compatibility with mobile and web.
-Improved some of the example projects.
-Fixed Action-RPG/Enhanced-RPG/MMORPG “Hat” sprite and “Staff” item from not layering properly.
-Fixed Action-RPG/Enhanced-RPG/MMORPG “Male” and “Female” sprites from having incorrect holding points.
-Fixed sprite connections for Action-RPG, Enhanced RPG and MMORPG templates.
-Fixed sprite export accessories listing and auto-checked relevant sprites.
2020.007.000 – July 8, 2020
-Fixed “Advanced Message Box” choices from being interpreted as values instead of text.
-Reset “Snap actor movement throttles to whole numbers” advanced game setting for all projects as it should never have been set by default.
-Added “Face Direction of Movement” option to point-based actor routes.
-Made “Change Facing Direction Based on Movement” actor event have no effect when an actor is disabled, further preventing actors from being manipulated by input.
-Fixed “Connection to Accessories” being reset for sprite resources.
-Fixed new lighting from disappearing for large sprites at edges.
-Fixed crash when undoing while editing an alternative interface layout.
-Fixed zone blocking not saving properly sometimes.
-Fixed taskbar icon disappearing in random cases.
-Fixed being able to delete inherited actor variables.
-Updated template “Action-RPG” and upgraded demo/systems.
-Updated template “Platformer” and added new demo/systems.
-Added Ladders, Fences, One-Way Platforms and Collectables to template “Platformer”.
-Added new clothing options for “Player Character” in the template “Platformer” including new poses.
-Added new parallax background sprites to the template “Platformer”.
-Added new tilesets to the template “Platformer” and updated existing ones.
-Updated sprites and items for better organization in “Action-RPG” and “Platformer” and removed legacy scripting ID naming.
-Updated interfaces “HUD” and “Loading Screen” for both “Action-RPG” and “Platformer”.
-Updated male and female holding point animations for left/right movement in the template “Action-RPG”.
-Fixed broken accessory connections in the template “Action-RPG”.
-Added custom event “Story Message” and updated various system triggers to use this in the template “Action-RPG”.
-Added “Heal” and “Fireball” magic to the template “Action-RPG”.
-Updated all built-in music to be OGG instead of MIDI for better mobile/web support, quality and performance.
2020.006
2020.006.001 – June 24, 2020
-Fixed all tree view controls on Windows 7.
-Improved performance when switching between maps and interfaces.
-Fixed text-based scripting.
-Fixed crash when testing a game on Android with a project folder containing a file without file extension.
-Fixed incorrect color when using the fill tool in the built-in graphics editor.
-Fixed crash when attempting to play broken music in the music player.
-Fixed errors when cancelling the creation of a new tile terraformation neighbour.
-Fixed crash when placing a pick-up with nothing in it.
-Fixed being able to edit actor templates indirectly even with the parental control setting set.
-Fixed not being able to change map/interface hierarchy with names that start the same.
-Fixed occasional crash when deleting actor templates with ones that inherit from it.
-Fixed “Separated from Actor” trigger from not always executing.
2020.006.000 – June 11, 2020
-Increased memory allowed for APK building which resolved issues with building large Android games.
-Improved UNICODE handling of text boxes.
-Added UNICODE support to many more text boxes throughout the editor.
-Added UNICODE support for labels and buttons, allowing for Russian and CJK editor translations finally.
-Made font editor keep the existing font image when loading a font that is not on the system.
-Made it hide hourglass cursor and clear font image when a font combination is attempted that is not available.
-Fixed large scaled actors from disappearing on the edges of the screen.
-Fixed tile-set editor’s collision and material editors from not having complete focus.
-Fixed crash when using “Simulated Control” use value under “Main Party / Game”.
-Fixed use value window search feature from showing legacy entries automatically.
-Made it produce a scripting error instead of crashing when using duration option with a starting value that is not a number.
-Fixed crash when map’s fog distance end is too low.
-Fixed crash when changing actor template while a trigger is running.
-Fixed “Face Direction of Actor” actor event.
-Fixed y-axis version of “Face Direction of Location” actor event.
-Limited filesystem functions to improve security.
-Added support for “steam://” URLs in “Launch Webpage in Browser” event.
-Removed warning when there is no game icon when building Windows installer.
-Made it error instead of crash when attempting to edit a collection or table that contains a nested collection.
-Fixed not calling certain custom events that had “main”, “relate” or “this” as its last or only argument.
-Made retail license activation errors more clear.
-Clarified descriptions for actor triggers “Damaged” and “Damaged by Actor” by noting that 0 HP loss will still trigger these events so long as an item is involved.
-Clarified description for “Unload Map” to indicate that the operation may be delayed.
-Added Dark UI! (with an option to disable it in Options)
-Changed fonts to modern font Verdana.
-Exposed ScriptNode.png, ScriptBG.png and ScriptBorder.png image files to further customize graphical script editor.
-Fixed local help file not being displayed sometimes.
-Added beta Russian, Japanese and Arabic editor translations; please contact us if interested in helping us translate software further.
-Fixed crash when opening a script with a custom event that has a parameter changed to a text/branch cluster.
-Fixed font editor freezing computer with large UNICODE blocks.
-Fixed not being able to uncheck “CJK Unified Ideographs (All)” in font editor.
-Fixed “not returning value” custom event errors from activating incorrect scripting node in script debugger when it happened inside a branch; will require custom event script to be re-saved.
-Fixed script debugger from activating the incorrect scripting node when stepping through loop iterations; will require script to be re-saved.
-Fixed crash when quickly switching between maps and interfaces.
-Fixed not being able to get cursor positions from secondary screen touches on Android/iOS to improve multi-touch.
-Fixed certain crashes and window issues when certain windows were not being properly forced in front of the correct window.
-Fixed Steam not shutting down software properly after having done any Android builds.
-Fixed slider options turned use value from being reset when edited.
-Fixed right-click edit sprite animation from bringing up particle editor; will now be disabled to make it clear it cannot be edited that way.
-Fixed Android/iOS testing app from crashing after first game tested.
-Fixed Android screen orientation change issues.
2020.001
2020.001.000 – January 13, 2020
-Fixed double clicking on events that have no standard parameters from not doing anything.
-Fixed “Actor Variable” icon in use value window.
-Fixed “Load Saved Game” system trigger’s message box width for all projects that have not modified the script.
-Fixed “Show Load Game” event from forcibly going back to the main menu in newly created projects.
-Simplified font UNICODE blocks to make it easier to add available characters.
-Increased texture size for fonts to 4096×4096 to allow larger UNICODE fonts.
-Made it show an houeglass/loading cursor during font rendering.
-Fixed crash when using the right-click “Effects” option with a 8×8 or smaller graphic.
-Fixed OBJ 3D model file scaling issue.
-Made “Minimalistic saved games.” now default to OFF for newly created projects.
2019.005
2019.005.002 – December 19, 2019
-Made bug report window display when the bug report server abruptly disconnects.
-Made bug report window warn when project is too large.
-Fixed incorrectly enabled options when submitting bug reports.
-Updated Windows installer to be more compatible by using NSIS directly; this must be installed separately now.
-Fixed crash or font changes when deleting fonts while an interface is loaded.
-Made actors without “Fly” checked not prevent reversing when Z is above 0.
-Fixed “Save 3D Perspective” from having no effect within the editor.
-Included “Redist001.exe” in the “Windows Plain Files” build option to assist with DLL registration.
-Fixed not being able to import new audio after importing one that was read-only.
-Fixed crash when field collection columns were set to an invalid value.
-Fixed optimizing resources tool from repeating endlessly.
2019.005.001 – December 4, 2019
-Fixed importing audio.
-Fixed resource importer from not being able to import graphics/audio from files/folders containing UNICODE characters (drag and drop is still limited).
-Added warning when building for mobile/HTML5 when there are incompatible audio resources.
-Made it warn when resource importer’s drag and drop operation failed.
-Renamed “3D Action-Adventure” demo to “3D Adventure (First Person View)” to increase awareness.
2019.005.000 – November 30, 2019
-Fixed issue where switches/variables/tables could be combined if clicking each button in the main variables window.
-Fixed FBX importing of specular color/strength values.
-Fixed crash when exporting composite sprites.
-Fixed crash when clicking the “More…” button in the sprite preview.
-Added “Zoom Scale Ratio” and “Disable Lighting” to “Add Parallax” event.
-Created an alternative animated shader supporting up to 128 bones (up from 40).
-Made it allow 3D models with more than 40 bones with a warning.
-Fixed importing of FBX 7.5 3D model files.
-Fixed not being able to import graphics/audio from files/folders containing UNICODE characters.
-Fixed not hiding “Edit” animation button in tile-set editor when multiple tiles have been selected.
-Made “holding point 1”, “holding_point_1” or something ending with those, acceptable bone names for 3D model holding points.
-Fixed random crash when using using a duration on an actor’s HP.
2019.004
2019.004.001 – November 26, 2019
-Fixed project load crash when breaks.dat would get corrupt.
-Fixed not being able to assign more than one sprite per body for the “Character Clothing” section of items.
-Fixed errors when positioning an actor into a map that causes the source map to reset.
-Made “Wielding” sprite poses only activate when equipment is still in-place; “Shooting/Slashing/Casting” poses will still be activated when an item is used regardless of equipment.
-Fixed “Performance” debugger triggering “Screenshot” button at startup.
-Fixed “Network” debugger not being remembered.
-Fixed crash when closing a parent window through the taskbar.
-Updated 3D model importer library, greatly improving importing and compatibility of FBX, BLEND and other files.
2019.004.000 – October 21, 2019
-Released “Dragon’s Den Resource Pack” earlier.
-Changed Android Target SDK from 26 to 28 and included 64bit binaries to support new Play Store apps.
-Fixed scripting error when accessing Music.Playing when there is no currently playing music.
-Fixed crash when word-wrapping field text that has color changes or delays.
-Fixed crash with nested camera view fields.
-Fixes crashes with variables and objects debuggers when global/actor/map/interface variables contained collections.
-Made it only possible to position system cursor if game window is active.
-Made map connections also position vehicles containing players.
2019.003
2019.003.003 – August 26, 2019
-Removed raw build files: RunTime001.exe, Instal001.exe and Setup001.exe.
2019.003.002 – August 18, 2019
-Fixed crash when deleting sprites referenced by actor templates.
-Added “Disable Lighting” option to tile-set editor.
-Fixed “Sort Table” (formely “Sort Table Row”) so that it also moved adjacent columns/rows to perform more common table sorting.
-Made “Test in Browser” menu option and toolbar button point to wiki page on how to test on mobile, now that Firefox has followed suit with Chrome and no longer allows local file data.
-Fixed crash when using “Resource Profiler” with lots of MIDI files in the project.
-Fixed crash when deleting a Z layer in a table while editing it.
-Fixed “Invalid parameter.” error on several events caused by Feature update to Windows 10, version 1903.
2019.003.001 – July 14, 2019
-Added character UNICODE block “Thai” as a pre-defined option; keep in mind, all font characters were always supported with the appropriate characters added via the “Other” option.
-Added more information to the “Other” (formerly “Custom”) UNICODE block window in the font editor.
-Fixed inaccurate collection/table sorting event descriptions (ascending/descending was reversed).
-Fixed “Change Game Speed” event from not being accurate (especially with lower speeds, or subtle differences); this also fixed “Cinematic” example project not working on certain computers.
-Fixed overlapping trees and naming of characters in “Cinematic” example project.
2019.003.000 – June 25, 2019
-Fixed muted sound issues when playing more than one hundred different sound effects.
-Made double quotation marks better handled by script editor; double single quote characters are no longer used, and instead actual double quotation character is produced via Text.Char(34).
-Removed “001” branding text from Windows installer.
-Fixed crash when loading a saved game in the last version.
-Fixed not properly updating non-realtime fields when using “Update Interface” event.
-Fixed mesh collisions from not using correct formation; model file must be re-imported for changes to take effect.
-Made joystick/gamepad X/Y/Z/RX/RY/RZ use values return 0 rather than -1 when device is unplugged or window is out of focus.
-Made joystick/gamepad POV use values return undefined direction rather than up when device is unplugged or window is out of focus.
-Fixed crashes in graphics editor when removing width/height values from text boxes.
-Added “Reset” button to image manipulator (right-click “Effects” menu option for images).
-Fixed image manipulator from slightly darkening images due to incorrect default gamma value.
-Fixed crash or loss of all blockings in a map when undoing a blocking move action with the pointer tool.
-Fixed not being able to send client network messages after connecting as a client after closing a server.
-Fixed server shutting down when closing a specific client.
-Fixed Android not shutting down when quitting game.
-Fixed lambert/diffuse-only materials in 3D models from flickering.
-Updated local help files.
-Fixed crash when loading a map at the same time as using a delay.
-Fixed “Android Version Code” from not being applied (was always using 1).
-Added “Android Version Name” to be able to specify a displayed version to end users.
2019.002
2019.002.002 – May 14, 2019
-Fixed occasional crash when using certain tools such as “Optimize Resources”.
-Fixed loss of blocked actor templates.
-Fixed zooming camera causing actor interfaces to not display correctly.
-Made item being used be given higher priority over equipment slot order, when determining sprite pose to take; this also fixes issues with item use animations being cut short when switching items.
-Fixed “Switch Exclusive Input Set (Player)” and “Enable/Disable Input Set (Player)” from referencing the wrong player number.
-Made player number-related events and use values properly error when provided an invalid player number.
-Improved performance of collection events and use values.
-Made collections and tables accessible by an expression or variable containing the name of the collection or table; requires considerably less processing than former CallByName/Evaluate approaches. This makes it easier for a custom event to work with a particular collection or table based on a parameter.
-Fixed “Enhanced RPG” DLC crash bug introduced in last version.
2019.002.001 – May 6, 2019
-Improved responsiveness of loading screen by temporarily affecting FPS settings.
-Improved performance of loading sprites, actor templates and actors in games with many sprites.
-Reduced size of 001 startup logo and put it at the bottom right of the loading screen.
-Added extra “Help” buttons to the variables window.
-Included a warning about missing font characters in the “Message Box” and “Advanced Message Box” descriptions.
-Made all events and use values accessible when using the search functionality in either the event picker or the “Use Value” window.
-Added “Direction from Point” geometry use value which returns the direction between origin and relative x/y co-ordinates.
-Renamed “Direction” and “Direction (Y)” geometry use values to “Direction Between Points/(Y)” to clarify their intent.
-Removed unused “Action” system sprite pose.
2019.002.000 – April 22, 2019
-Fixed speakers from distoring or conflicting when displaying multiple camera view fields.
-Fixed incorrect switch/variable from getting changed in the variables debugger if there were any switches/variables that had not been named.
-Added “Retrieve Text Height” retrieve scripting use value option in field editor.
-Fixed crashes when using extreme values for retrieve value options.
-Fixed not being able to use higher-numbered Steam App IDs.
-Released new “Visual Novel Kit” DLC.
2019.001
2019.001.004 – March 3, 2019
-Fixed graphics performance issues that came up from previous version.
-Added “Display engine footer on standard main menu.” for those wanting to take advantage of the standard start menu without having to mention engine used; however, this text has been changed to: “Made with 001 Game Creator”, to clarify and remove our copyright/company.
-Fixed gesture responsiveness of “Mobile Game” (2048) demo.
-Added “Button 1” to “Button 32” to the gamepad lists in the control input window.
-Fixed incorrectly triggering complete gestures from single clicks/taps.
-Made control input and font editor windows load up a little faster.
-Made controls editor window wider to fit key/button lists better.
2019.001.003 – Feb 24, 2019
-Fixed Android and iOS builds.
-Fixed error when building a Windows Installer for a very large game.
-Fixed editor startup crashes when video card doesn’t properly support: windowed swap chains, advanced material shaders, texture color mapping, or large textures used by system fonts.
-Fixed missing documentation for “Query Webpage into Variable/Table” events.
-Fixed UNICODE font issues on certain international configurations of Windows.
2019.001.002 – Feb 24, 2019
-Fixed educational version crash on certain systems that don’t have shared documents for demo/example projects.
-Fixed crash when deleting font resources.
-Added “Add/Remove Block” buttons in font editor to easily add UNICODE blocks to “Available Characters”.
2019.001.001 – Feb 24, 2019
-Fixed game freeze when executing an empty “Endless Loop”; an error is now produced.
-Fixed incorrectly processing of UNICODE characters U+8000 to U+FFFF.
2019.001.000 – Feb 4, 2019
-Fixed “Oscillate” sprite sequence mode crashing for particle effects or sprites with no sequence.
-Fixed “Once” sprite sequence mode on 3D models from incorrectly freezing on the first frame at the end of the sequence.
-Added “Screen size/orientation changed” interface trigger that executes for all interfaces whenever window/browser is resized or orientation is changed on mobile (“Handheld Orientation” in Game Settings must be set to one of the “Auto” options).
-Fixed indicating proper number of days demo expires in demo window.
-Fixed HTML5 from being arbitrarily limited by the game’s default resolution.
-Added “Change Reverse Speed”, “Change Falling Speed” and “Change Rising Speed” actor events and respective use values.
-Fixed tooltip from not showing up when pointing at the center of a polygonal zone/blocking with the respective tool.
-Fixed not bringing up the zone editor easily when using the polygon tool to select an existing zone.
-Fixed incorrectly editing a zone and/or losing a created polygonal zone/blocking when the last point is inside another one.
-Fixed unreliable double-clicking to finish polygonal zone/blocking.
-Added UNICODE support to the font editor.
-Added UNICODE support to multi-lined text boxes in graphical scripting event editors; spell checking is no longer available.
-Fixed incorrectly discarding added interface alternative layouts when they have not been modified.
-Fixed font characters from incorrectly overlapping; characters in general now render more naturally, and 0 padding will now yield the best performance without causing visual glitches; fonts must be re-editted for the changes to take effect.
-Made missing font characters show up as question marks.
-Added “Currency Symbol” option to “Visual Settings”.
-Fixed fields not always highlighting when selected.
-Added “Map Loaded Branch” graphical scripting event, and replaced non-functioning “Map Loaded” use value; Map(“test”).Loaded was replaced with MapLoaded(“test”), which will prevent the map itself from loading.
-Fixed font images from not going past 2048×1024 (instead of 2048×2048), incorrectly limiting characters/large fonts previously.
1.020.010 – Jan 8, 2019
-Fixed issues with built-in graphics editor scrolling when zooming into graphics with odd sizes.
-Fixed crash when bringing up resource picker in a project without resources.
-Fixed listing values in graphical script events from not always properly resetting when a related parameter is changed.
-Changed “Change Body/Clothing” actor event to “Change Body/Clothing Sprite” to make it more clear and easier to search for.
-Fixed crash in custom event/network message editors when using ranges with decimals on non-English Windows.
-Fixed 001 logo from appearing in HTML5 built projects regardless of game setting.
-Added “Oscillate” sprite sequence mode, making it animate the sequence forwards and then backwards repeatedly.
-Removed unused startup game webpage from built games and respective option from game settings.
-Fixed Android build to also package DEX file to properly support certain third party app stores (such as Amazon App Store); in addition to the JDK, the latest Android SDK/NDK must also be installed.
-Updated game debugger’s layout and made it indicate special keys.
-Added “Take Screenshot” button to game debugger.
-Added “View Screenshots” window that comes up automatically, or can be brought up from the Tools menu.
-Fixed various editor crashes that appeared on Windows 10 for some computers.
-Added “Reset Interface when screen size changes” interface option (compliments existing “Reset Interface when displayed” option) to make better use of alternative layouts.
1.020.009 – Nov 21, 2018
-Changed “Focus Offset” use values and events to be under “Camera/Camera Views” instead of “Field”; may require replacing.
-Changed the default descriptions of common errors to make them more clear to unfamiliar users.
-Fixed “Remove Control” event’s missing “Key” parameter.
-Fixed scripting error when using holding point use values with a sprite that has an empty texture slot.
-Enhanced RPG: Fixed error during certain circumstances in the TBB Collection Picker interface.
-Enhanced RPG: Fixed variable error while sometimes entering a turn-based battle with a status effect active on the party.
-Enhanced RPG: Removed unused collection.
-Enhanced RPG: Fixed conflicting “Arrow” interface/bullet sprite.
-Enhanced RPG: Fixed issue with opening the menu while transitioning into a battle when attacked by a zombie.
1.020.008 – Nov 9, 2018
-Added new “Enhanced RPG” template.
-Fixed spawning fields incorrectly spaced with two-sided edging.
-Fixed crash on Android/iOS/HTML5 when saving/changing settings.
-Fixed crash on Android/iOS/HTML5 when using too large textures.
1.020.007 – Oct 29, 2018
-Added “New Feature Request” help menu option to access the feature request system.
-Added opacity/alpha slider to map parallax color option.
-Added “Enable/Disable Lighting” actor event.
-Added “Change Display Name” field event.
-Added “Change FOV” camera view field event.
-Fixed sprite layer issues causing them to tear or render in incorrect order.
-Fixed decimal/period issues with custom events’ and network messages’ default numeric value on certain locales.
1.020.006 – Oct 1, 2018
-Added “Open Project Folder” and “Open Saved Games/Data Folder” tools menu options for quick access to folders.
-Added “Disable Lighting” parallax option to control if it is affected by the sun’s lighting.
-Added “Zoom Scale Ratio” parallax option to control if and how parallax are affected by zooming.
-Fixed workspace from not appearing more than once.
-Improved zooming in map editor, script editor and sprite sequence editor when using mouse wheel and touchpad gestures.
-Fixed clipboard conflict when copying images from both the editor and a third party application.
-Fixed another issue with transparency being lost when pasting graphics from other software.
-Fixed changeable actor templates from duplicating their actor variables.
-Fixed “Amount Time Played” use value from not working on mobile/HTML5.
-Fixed not being able to display money on HTML5.
-Added “Downloadable Resource Packs” to the editor to ease downloading and importing of resource packs.
-Fixed issues with message boxes conflicting each other causing them to not show up at all.
-Fixed crash when loading a map as a result of AI actor movement.
1.020.005 – Sep 10, 2018
-Improved built-in browser functionality to take advantage of system browser.
-Added “Change Turning Speed” actor event.
-Fixed tile-set editor from not clearing terraformations of a tile that is deleted or cut from the tile-set picker.
-Fixed transparency being lost when copying and pasting graphics into or from other software.
-Made camera start at default orientation when switching map view.
-Made held item graphics be double-sided for 3D games.
-Fixed crash when adding or removing fields while using “Wait for Field” or “Wait for Camera” events.
-Fixed occasional crash when accessing “this” field after having added or removed fields.
-Fixed scripting error when using an operator right after an identifier without a space first.
-Updated workspace to include simple access to video tutorials.
1.020.004 – Aug 1, 2018
-Improved performance of AI pathfinding in large maps or maps with lots of actors; uses processing radius to limit actors scanned.
-Added importing/exporting of TXT/CSV files for collection and table editors respectively.
-Fixed not internally resetting game type after leaving “Build Game” window, causing unexpected behaviour.
-Removed “phpBB Forum Code” from the “Share Script” feature as it no longer applies.
1.020.003 – Jul 22, 2018
-Fixed crash when loading a saved game with an unfocussed map that has forced processing.
-Fixed crash when converting a sub script from textual to graphical.
-Made it error when DLC is not correctly installed when creating new projects.
-Properly made Android building target Android 8.0.0 (API level 26).
-Fixed cursor from incorrectly reappearing when loading a saved game.
-Fixed cursor from not reappearing when switching to one of the debugger sub-windows.
-Fixed landscape games on Android from crashing.
-Made field collection offset x/y scale when two sided edging is used (to mimic width/height and text size scaling).
-Added “Retrieve Position X/Y” options for fields.
-Fixed “Enable/Disable Input Set (Player)” event (old event will appear invalid).
-Fixed script debugger crash when scripts are being called recursively.
-Fixed delayed events debugger from sometimes crashing when there are delays inside an actor interface.
-Fixed crash when delaying something inside an actor interface’s field trigger.
-Fixed scatter gun and resizing issues with Space Shooter.
-Fixed collision/walking bugs introduced in last version, by properly fixing flat actors going through the ground.
-Made it warn in log when projectiles instantly hit the ground, with a legacy option to disable it; will never show up in built games.
-Fixed “Actor Enters/Leaves Proximity” trigger producing a scripting error when a distance was not specified; in such a case, the distance is now assumed to be infinite.
-Applied smooth actor auto-climbing to event/AI-based movement and velocity based movements.
-Made actor auto-climbing higher when actor’s speed is higher.
-Made bug reports still work when memory is low.
-Improved loading times of games with lots of scripting.
-Fixed crash with net debugger after prolonged usage.
-Fixed minimalistic saved games from loading with broken message boxes if a “Player enters” map script contained a message box event.
-Fixed HTML5 game resolution from not adapting initially.
-Fixed issues (including crashing) with delays inside actor interfaces when fields are spawned or destroyed.
-Made picking “(None)” from use value window in graphical scripter to properly reset resource, toggle, direction, rotation, range, color, time and speed parameters.
-Fixed clearing text boxes representing resources from improperly causing parameter to be skipped in-game.
-Fixed custom event / network message parameters from switching from “Number” to “Text” when changing default value.
-Made default text option for custom event / network message parameters show actual text, rather than modified text with underscores; to be clear, underscores and semicolons will continue to not be allowed for default text.
-Fixed “Shake Screen” event from not working on both axes in front view.
-Made “Lost enemy” actor trigger actually execute when an enemy is deleted or moved to another map.
-Fixed initial game launch time in HTML5 games (entire game’s resources were originally being loaded all at once).
-Made “Current/Maximum Statistic” names more consistent across script and item editors.
-Renamed “Duration:” to “Transition Duration:” in all graphical scripter events to clarify the option’s purpose.
-Made use of hand cursor for logo buttons.
-Fixed returning to post auto-movement from going off original route.
-Fixed AI actors not going back to post when enemy is too far (it was also not properly triggering “Lost enemy” in that case).
-Updated left hand panel to include more social media and new services.
1.020.002 – Jun 21, 2018
-Made HTML5 testing/building warn when the “Suppress errors in ‘Retrieve Value’ of fields.” advanced setting is checked.
-Fixed infinite loop scripting error when holding down close button while testing/playing a game.
-Made Android building work with JDK 8, or any JDK defined in environment variable JDK_ROOT or JAVA_HOME.
-Made Android building display the path of the JDK being used.
-Fixed incorrectly displaying “Demo” on the title bar on Steam version.
-Made bug reports rely purely on email addresses from now on.
-Made bug report window remember e-mail address.
-Made project listings identify by multiple files to handle hard drive corruption issues better.
-Added right-click audio resource conversion to OGG and WV (works with all audio including MP3 and MIDI).
-Added “New Actor” actor use value to access the newly created actor when a previously referenced actor has switched maps.
-Fixed “Casting” sprite pose from not playing for certain magic.
-Added “Used Item” actor trigger that executes whenever an actor uses any item, with optional equipment area and item filters.
-Fixed smaller icons for some triggers.
-Fixed some sound effects from occasionally not working after unloading a map with speakers in it.
-Improved performance of actor interfaces when there are many actors on the screen.
-Added “Source/Target X/Y/Z Position” camera use values to determine the camera’s calculated source and target positions.
-Fixed duplication of triggers when changing an actor to a changeable actor template; other features will continue to accumilate.
-Made HTML5 games’ resolution be limited by window/iframe size.
-Fixed HTML5 crash with audio when viewing a top view map.
-Made “Launch Webpage in Browser” work properly in HTML5.
-Fixed flat actors from going through the ground.
-Fixed PnC Adventure template/demo from erroring with respect to letterbox feature.
-Fixed sprites from incorrectly rotating their collision on X and Y axes regardless of collision rotation option.
-Fixed sound effects from playing despite user sound option.
-Added “Character” and “ASCII” text use values to convert to/from ASCII and its text equivalent.
-Added “Re-position if blocked” option to “Position Actor” similar to “Create/Spawn Actor” events that will subtly avoid collisions if able to re-position nearby.
-Made Android building target Android 8.0.0 (API level 26).
-Fixed crash when loading a saved game that had music playing.
1.020.001 – May 30, 2018
-Fixed crash in objects debugger when clicking “Remove” when no reward items are selected.
-Fixed “Edit Blocked Templates” from not saving options on first attempts (applies to zone objects, and sprite, item and actor template resources).
-Fixed objects debugger issue with reward money/EXP/points not always accepting changes.
-Fixed not being able to quit with the ESC key at the end of the FPS DLC demo/template.
-Fixed objects debugger crash when pressing ENTER/SPACE when it first loads.
-Fixed occasional player debugger crash after having removed equipped items.
-Fixed “Aborted while loading map.” crash error when selecting maps/interfaces in script editor after closing all maps/interfaces in the project.
-Added “Billboard (3D)” tile shape to make it possible to have lower/upper object tiles always face the camera in 3D/isometric maps, avoiding the use of actors/sprites.
-Made it possible to rotate the camera vertically in “Isometric” view.
-Made it possible to use the “Save 3D Perspective” map option for isometric maps.
-Added item/magic resource constants (similar to variables), used to define special values for items/magic; as with other properties of resources, these cannot be changed through scripting, but the values entered may be retrieved through scripting (“Constant” and “Constants Collection” item/magic use values).
-Removed currency formatting from price option in item/magic resource editor.
-Made default platformer template have the player start on the back layer, to make it less likely for the player to fall through any ground tiles.
-Made it error when attempting to access empty map/interface “” through scripting, but provided a legacy option in advanced settings.
-Fixed “Affect Y/Z Axis” item accuracy options from doing the opposite.
-Fixed certain actor templates in MMORPG template from producing an error on the “Loaded” trigger if the actor didn’t have an interface assigned.
-Fixed “Client NPC” actor template in MMORPG template from not having the “Character HUD” interface assigned.
-Fixed “Equip Item” from not showing proper items when selecting different areas of equipment.
-Fixed collision detection problems on HTML5/mobile.
-Updated HTML5 libraries for better performance/stability.
-Fixed 3D zooming in map editor from being reset constantly.
-Added 3D camera controls to graphical scripting location picking window.
-Fixed lighting issues on certain video cards.
-Fixed sprite scripts from not having access to actor “relate” when holding/bullet points were being requested.
-Fixed version number from not always displaying on the title bar.
-Fixed “Collection Contains Branch” event and “Find in Collection” use value from not working on variables containing collections.
-Made actor auto-climbing more smooth.
-Fixed sumbersion tiles from not working correctly.
-Fixed game setting “Allow tile-sets to obstruct clicking actors.” from not being able to be selected properly; it in fact can only be used with per-pixel cursor clicking.
-Added “Ignore Cursor” option to actors.
-Added “Change Ignore Cursor” actor and field events, and respective use values.
-Fixed shifting of lower/upper object tiles in front view.
-Made newly created tile-sets in 3D projects automatically have padding set to prevent tile edge/line flickering.
1.020.000 – Apr 14, 2018
-Made “Maximum Framerate” game setting allow for values up to 240 (up from 60).
-Fixed “Male” and “Female” sprites in MMORPG template to have valid actor templates setup.
-Fixed tiles at edges of lights from occasionally not lighting up in new lighting system.
-Fixed animated tile preview in tile-set editor from being too small.
-Made video resolution game setting accept values of up to 8K 8192×8192 (up from the original 2560×2560).
-Added “Actor Render Distance” option to actor interfaces to allow control over how far the corresponding actor can be from the camera to keep rendering/processing it, which allows for larger actor interfaces, and the ability to improve performance on smaller ones.
-Fixed “Change Actor Template” event from incorrectly amplifying statistics when anything was equipped.
-Made it possible to use “Change Actor Template” event on changeable actor templates; however, the actor will be fully reset to the new template’s “Default Actor”.
-Added “Flip Horizontally/Vertically” options to field editor, which applies to use value graphics (face, item, equipment, statistic), unit sprites, sprite graphs, single transition sprites, window sprites, and static sprites; will not work for text or camera views.
-Fixed tile position offset variability from being more focused on negative (left/up) movements.
-Added ranges to tile position offset variability to allow fine control (such as one sided variability).
-Fixed rare crash when picking certain fonts in the font editor.
-Made range parameters in custom events use whole numbers when range is larger than 2 units; anything with a range span of 2 or lower will continue to be divided by 10.
-Added “Variables Collection” use values for maps, interfaces and actors to get a collection of all the variable names to simplify making dynamic variables for objects.
-Fixed “Crossed Camera’s Edge” and “Left / Entered Camera” from not always working correctly with 3D camera.
-Fixed occasional crash when rotating camera in large 3D maps with damage numbers or actor interfaces active.
-Fixed overlay sprites behind camera from occasionally rendering anyway.
-Fixed misalignment of scrolled fields that use any proportional or two-sided edging when resizing screen.
-Fixed crash when copying tiles from a tile-set with normal maps to one without.
-Fixed crash when loading a saved game without minimalistic save with a project that had scripts for releasing buttons.
-Added “Projectile Speed” item use value to compliment “Projectile Range” (was renamed from just “Range”).
-Fixed “Use Item/Magic” events from not being able to affect destination actor if it was also the actor using it, when it was slash or projectile based; a legacy option has been added to keep this original behaviour, which is set by default.
-Fixed “relate” actor from not being accessible with items/magic used via “Use Item/Magic” events.
-Added “Simulate Item/Magic Source” and “Simulate Item/Magic Destination” actor events to have fine control over managing sound/sprite effects, damage and clip.
-Fixed walking animation from not playing when a disabled actor is scripted to move.
-Made scrolled fields’ visibility allow for a 1 pixel offset error to fix edge cases.
-Greatly improved performance of collision detection (polyhedron now falls back on polygon even with Z rotation, made use of collision span caching, and simplified pathfinding involving rectangle collisions).
-Made “Plain Files” more clear about DLL files needing to be registered.
-Fixed occasional crash when shrinking a collection/table after having scrolled to the end.
-Fixed iOS build.