Event Description
Turns the selected interface on or off, without activating it for navigation or text input
Interface(*).Show
Parameters
Turn – Changes if the interface is on or off
Interaction – ‘Overlay’ will block interfaces behind it while ‘Parallel’ will not
Bring to Front – Changes if the interface is shown above other interfaces or not
Remarks
This event will trigger the 'Interface entered' script in the interface properties.
The 'Bring To Front' option will ignore render priority options.
When an interface is turned off, all timers, retrieve values and scripting triggers within the interface will stop running. Scripts that are currently running will continue to run until completion.
Only cursor/touch inputs will function on the interface using this event unless scripted manually. If you need to navigate this interface use the Change Active Interface event instead.
Related Examples
Related Events/Use Values
Main Party / Game – Active Interface (Use Value)
Main Party / Game – Change Active Interface (Event)
External Links
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